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Post by aecrouch7413 on Jul 6, 2015 22:50:21 GMT -6
Many of you may already know, there are some great games coming out. Planet Coaster, Roller Coaster Tycoon World. Both games look promising. And if you are not familiar each have there own websites where you can check out information directly. Here are the links: Planet Coaster: www.planetcoaster.com/?gclid=CP2U5PeayMYCFQiDaQodyqcJ-gPlanet Coaster Planet Coaster website in game footage : youtu.be/_nSWHWlcitcRoller Coaster Tycoon World: RollerCoaster Tycoon World Production Blog #11 www.rollercoastertycoon.com/rollercoaster-tycoon-world-production-blog-11/There are many reviews and discussions on YouTube and different forums/blogs, etc. But for those who didn't know about the websites I wanted you to be able to go there directly for the information.
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Post by LPSJames on Jul 7, 2015 16:41:45 GMT -6
Planet Coaster has proved to be competition to RCTworld, so Atari has definitely stepped up their game.
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Post by JoshImagineer2015 on Jul 21, 2015 8:39:40 GMT -6
---Update 12--- Dear Fans, As you have seen in my recent blogs and screenshot reveals, the future is bright and the ride to the finish is clear. One of the reasons for this is the new developer, Nvizzio Creations, whom we chose to work with a few months ago. They have brought fresh new ideas and expanded on the essentials all while embracing the challenge of making such a historic and giant game as RollerCoaster Tycoon World. Everything we have shown you recently has been the work of this incredibly hard-working and talented team. Nvizzio loves this franchise as much as we all do and wants to make a game they too can enjoy for decades to come. Until this point (and since blog 6) I wanted to just show you their work before revealing their name, so you could judge them on the merits of their work because, frankly, they deserve it. Additionally, with this talented and large team, we were able to quickly respond to your feedback to make this game better. You saw this with the significant upgrade of the graphics of the game and you will also see in some of the features we will announce (think UGC at launch!). No stone has been left unturned in an effort to make this the next great RCT game in the franchise. And with that, I want to reveal a fully in-game, unedited screenshot of RollerCoaster Tycoon World, taken only one day ago. This shot contains a sneak peek of a few things you have been asking about (curved paths!). Many of the pieces in the shot were released over the last few weeks. Today you get to see how Nvizzio has brought them together – before even implementing the many layers of additional polish yet to come. Today’s just an introduction; you will learn more about the team and have a chance to interact with them in upcoming blogs and social media. We are super excited with the progress being made on RollerCoaster Tycoon World and welcome your continued feedback as we get closer to launching the game! See you on the forums! Cheers, “Mattlab” Executive Producer RollerCoaster Tycoon World This update is from July 9th, but nobody has posted it!
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Post by aecrouch7413 on Jul 28, 2015 0:55:51 GMT -6
Another update.....Read the entire update at: www.rollercoastertycoon.com/rollercoaster-tycoon-world-production-blog-13/Direct Quote.... "NEW FEATURES Lastly, I’d like to give you a sneak peek at one of the new features the team at Nvizzio is implementing for RCTW. Our focus is to deliver a game that has a solid foundation with the ability to grow in response to requests and feedback. That is why today, I am proud to share some of those changes in response to your feedback! RCTW will offer User-Generated Content at launch, with direct native Steam Workshop support and full integration for custom scenery and more! Based on your feedback, we’ve been creating powerful user-content tools that will give you both in-game and external native ways to share and consume UGC easily. We see UGC as one the core features of the game, and want it to be seamless and fully-integrated, instead of something added on top or externally. Things are extremely promising on this front and you should look forward to a detailed blog on how it will all work down the road. In short, we are giving you some very powerful ways to create, import, and share your content. This is why we decided to prioritize UGC, modding and sharing of assets for launch, and will be pushing the multiplayer corporation system through a game update. Thank you again for all the feedback and support, and be on the lookout for WAY more from us over the coming weeks! Keep posting and commenting, we’ll continue listening and implementing, and together we will make the best RCT yet! Cheers, Mattlab"
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